


That’s the plot of this volume - pretty basic, right? Rick realises they’re near his old hometown so he and Carl, along with Abraham, go on a gun-gathering mission to Rick’s old police station lockup, while the others sit tight for their return. SOS! Pretty cool to see though, right? I mean, who knew we’d all be living in a George Romero movie if someone dropped that beaker of green liquid! Wait, what’re you doing with that baseball bat…!”. “Yeah, haha, oooooooooh, that whole zombie apocalypse… thing? That was a whacky day in the office! My bad.

fix/explain things? Oh, I cannot wait to see that! Bunch of guys in lab coats sat round, laughing uncomfortably in between blasts from their inhalers. Rick and the handful of survivors from the original group, including his son Carl, have joined some new characters led by Abraham, a former US Military serviceman, as they take a scientist, who knows what caused the zombie apocalypse, to Washington, D.C., to uh. It also weirdly feels like a throwback volume to the kind we got pre-Governor, ie. Ah well, it had to happen – after the excitement of the Governor storyline and the new direction of the series in the last book, Volume 10 of The Walking Dead sees the plot slowing down, almost as if they’re taking stock of everything that’s happened, and it’s a bit of a snoozer.
